Then I''d test if it''s capable of running any software I need to get my rendering farm. So were I about to try to get a render farm made of PS2 running I would start with just one PS2 with a Linux Kit. I know some software running under linux allows the usage of simple PCs (everything capable of running linux from 486 to latest P4/Athlon) as a render farm but I don''t know if they don''t require special hardware features that wouldn''t be available on PS2. I don''t know much about console architecture but I bet that, as they''re designed for running games, they don''t have much other capability, such as the possiblity to be used as a rendering farm. Effectively it makes more sense that consoles have a mini-OS to allow developers to do their job with something else than pure assembly. Second edit : okay once again I corrected my statement. Thank you guys for having made me realize I was wrong. Otherwise you'll have to choose but there's no difference in the cost of the two solutions.Įdit : corrected my assertion that there's no OS on consoles and changed that to PS2 (does the Gamecube have one ?). Of course if you already have ten playstations at hand then go on for this solution. that makes 1999$ more since the price of a linux kit is 199.9$ (see on us.). And I haven't added yet the price of ten linux kits (for ten hardrives). And still I don't know if it's possible to use PS2s to create a render farm.ītw, if you don't have the PS2s already you might as well go on buying Maya, since ten PS2s are worth 1990$ (10*199$/unit or so I've learned by news). If you want to get a (real) OS for your PS2 you'll have to buy the Linux Kit for PS2 online. They are both loaded at runtime when you insert a disc into the beast.
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